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The Nazi regime now rules the globe with an iron fist. Using unrelenting force and brutal intimidation, the Nazis have brought even the most powerful nations to their knees. When a final Allied assault on Deathshead's compound fails, the Allies’ greatest hope falls with it. Where the Allies once pressed advantage, the Nazi forces have turned the tide in dramatic fashion behind the technologically advanced war machine of General Wilhelm Strasse, aka Deathshead. When a final Allied assault on Deathshead's 1946: Europe. Climb on board to end this mission and move on to the final mission of this campaign.
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With the dog dead, a helicopter will fly into the room. The dog will get stuck in these sections for a few sections, effectively allowing you to either run away or reload your weapon.
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If you do not take him down before he comes close to you, then you should run underneath the narrow sections between the pipes in the center of the room. Attach the rocket launcher to your assault rifle and fire away. This will be the first time that you will actually have to take one down without giant turret or neat little tricks to disable it. You are in the hangar, and if you go to the place where you have cut the piece of concrete during one of the earlier missions, you will see a big attack dog. Okay, truth be told, it's Caroline in a futuristic Iron Man suit, but the resemblance is uncanny. Fortunately, Iron Woman will come to your aid. It leads to another ventilation shaft that you need to follow until the shaft collapses right in front of 2 killer robots. When you have wiped everything out, you should go the middle of the room and locate a ladder that is on your left. Once they are taken down or when you are still in the process of taking them down, regular enemies and one juggernaut will enter the room from the tunnel on the right. Your LKW with a charged shot is still the best choice there is because the supersoldier qualifies as a mechanical enemy. This may seem daunting, but you have every weapon in your arsenal with you during this mission. When you leave the shaft you come in a room with 3 supersoldiers. Wait for him to open that window and then shoot him in the face. One german will look into the ventilation shaft from a window in Tekla's room. When the cutscene ends, you need to navigate further through the shaft. Unfortunately, she doesn't live to tell the tale. In this cutscene, you can see that the firearm training you gave Tekla has turned her into a lean mean fighting machine and she mows down Nazi's left and right. If you have been sticking to the mandatory naptimes I told you to take during the previous safehouse missions (and getting health upgrades in the process), you will get a cutscene with Tekla. You need to shoot a chain to open the hatch. You will see one of Blazkowicz's favorite ways of transportation there, 'a ventilation shaft'. You will need to go to the top floor with the old Wolfenstein game matress and the toilet where you found the wedding ring during one of the previous safe house missions. That already concludes the collectibles in this mission so let's focus on actually completing the mission. If you have been following this walkthrough, you should now get the achievement for collecting all the letters in the game. On the 1st floor, you should locate the room of Klaus (nazi helmets above the door) to find a golden shoehorn on his desk 1/1) Gold Shoehorn and then hop into Max's room right nextdoor to find a letter next to the bed (1/1) Max's Letter. Pull out whatever weapon is your favorite and start gunning them down.
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Upon entering the place, there will be a commander and a few soldiers standing around. Eventually, Max will open the sewer pipe for you, and you can follow him and Klaus into the. You start this mission under the bridge where you will have to fend off waves of Nazis and drones that will shoot at you from the elevated roads and bridge. They slowly went from completely safe with the only objective having to run from A to B and back to A to slightly more unsafe, and now we have reached the point where the whole place is on fire and the term 'safe' really no longer applies to this place. This is the final safehouse mission, but we have seen a slight change occurring in the nature of the safehouse missions.